And notice that I also love most of the games I mentioned here. Think Star Wars and Indiana Jones compared to some generic suspense drum roll.Īh, probably my favorite game ever, and the one that introduced me to the immersive sim world.ĭeus Ex (The good one, the first, I'll get into why later) is probably the best example of what an immersive sim is: It does not shoehorn you as a non-violent character whose tools and way to interact with the world are limited by its profession (Thief) nor puts you in a survival situation where the orientation towards the horror genre limits what you can do (System Shock), or even punishes you for going guns blazing (Deus Ex: Human Revolution), or even pushes you towards the stealth path (Dishonored). You get the same sense of familiarity you usually only get in RPG games.Įxcellent, memorable music - like in adventure games, rather than atmospheric forgettable music usually found in action games. Murderous red eyed cyborgs, corrupt bureaucrats, your brothers, your backstory, tech guy, random family running a hotel, that lady in the bathroom who's also a thief, I could go on and on - it's a varied cast of characters and you meet them all enough times to really get to know them. This is reminiscent of a good 2D RPG.Ī great cast of characters. The hub maps are packed full with interesting stuff to do, see and read, that don't do anything to advance the plot but serve to create the feeling of exploring an actual world rather than a game level. Sometimes they'd throw in power-ups behind things to "encourage exploration", but in the hubs in Deus Ex there really is something to do behind every corner. In most FPS games there's basically nothing to find. What makes Deus Ex great are, in my opinion, these elements: That game is seriously cool, despite it's clunky-ness and technical issues. These NPCs were actually in the world even though I wasn't supposed to meet them yet, and weren't just spawned in when they were needed, which still blows my mind. There was also that one time where I solved a quest like 5 steps before I was supposed to, simply 'cause I'd stumbled into the people I'd been looking for simply by exploring a place. In my 30 hours with the game, that's still one of the most memorable gameplay moments I've had. So I sneaked up and took out the one guy with my stealth kill ability that I'd learned, and when that woke up the other guy, I just sliced him up in seconds, since he was only in his pyjamas armed with only his fists. I took off my clanking metal armor so it wouldn't wake them up, and sneaked into their camp to see that not only were they asleep, they also take off their gear when they sleep. I waited a bit away from their camp until around midnight, to wait 'till they were sleeping. When I found them I saw that they had better gear than I had, and I wasn't comfortable enough with the combat yet to take them head on, so I had an idea. There were some people in a camp who I needed information from, but they would only give me the info if I took care of some bandits that had been harassing them, and the game has this cool thing it does in quests like this, where it doesn't tell you exactly where the bandits are, but rather give you a vague search area, so you still have to put some effort in. I've had a number of times where I thought of a solution to a problem on my own without the game giving me hints, and it's really satisfying. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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